linerur.blogg.se

Starmancer distribution booth
Starmancer distribution booth











Mission failure event is now invoked (so the fail message is now displayed).Removing/placing walls near lights will no longer turn them on before they're built.Colonists on missions will no longer get shambled, and get stuck in AI sleep forever (and other bad stuff too).Fixed a bug where the Oxygen Emitter would occasionally pump oxygen into a wall.Fixed a bug where doors would remain open if a colonist died while using them.Pressing Shift + a number will no longer change the game's timescale if you're typing in the save menu.Increased sentry gun's default priority to higher than storage bin.Eating a colonist will now deposit their head into the inventory of the eater.Items in a monster's inventory no longer create "item discovered" pop-up.Fixed a bug where items weren't picked up from external floors, leading to infinite metal.Perks that cause job task love or hate will now provide the correct memory if that job is assigned.Changed the wreck description to be more understandable that the delete tool must be used.Non-loved tasks can no longer be given a priority above a loved task.The correct build error is shown when building a hold and drag object (floors, walls, pipes, etc).Fixed a bug where external objects had a bad fallback color.Fixed a bug where the crafting "bubble" would be blank after loading.

starmancer distribution booth

#Starmancer distribution booth skin

  • Fixed a bug where colonists would sometimes have a weird skin color after loading.
  • starmancer distribution booth

    Starmancer Early Access 0.1.54 was a bugfix patch deployed on 08 February 2022











    Starmancer distribution booth